Stink beetles, as their name suggests, defend themselves by emitting a noxious gas intended to render their assailants unconscious.
Special abilities Edit
When a stink beetle dies, it releases a toxic cloud over a large (5 meter radius) area for two rounds. Any enemies entering this cloud — excluding vermin — must pass a DC 14 fortitude saving throw versus poison or be dazed for two rounds.
- The death sequence is handled by the script
nw_c2_stnkbtdie, together with the OnEnter script
nw_s1_stink_a. (The standard creature death script is not called.)