Stink beetles, as their name suggests, defend themselves by emitting a noxious gas intended to render their assailants unconscious.
Statistics[]
Race: vermin
Size: medium
Alignment: true neutral
Armor class: 16
Hit points: 19
Attack bonus: +4
Damage: 2d4+2 slashing damage (creature weapon)
Abilities | ||
---|---|---|
strength | 14 | |
dexterity | 10 | |
constitution | 15 | |
intelligence | 3 | |
wisdom | 10 | |
charisma | 6 |
Trained skills:(‡) listen (5), spot (5)
Feats: darkvision, weapon proficiency (creature)
Blueprint:(‡) nw_btlstink
Special abilities[]
A stink beetle is immune to mind-affecting spells and the specific spell stinking cloud.
This creature's attack inflicts vermin madness on-hit. In addition, it can cast stinking cloud once per day as a spell-like ability with a caster level of 3.
When a stink beetle dies, it releases a toxic cloud over a large (5 meter radius) area for two rounds. Any enemies entering this cloud — excluding vermin — must pass a DC 14 fortitude saving throw versus poison or be dazed for two rounds.
Notes[]
- The death sequence is handled by the script
nw_c2_stnkbtdie
, together with the OnEnter scriptnw_s1_stink_a
. (The standard creature death script is not called.)
External links[]
- Stink beetle on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.