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Beetle stink

Stink beetles, as their name suggests, defend themselves by emitting a noxious gas intended to render their assailants unconscious.

Statistics Edit

Race: vermin
Alignment: true neutral
Armor class: 16
Hit points: 19
Attack bonus: +4
Damage: 2d4+2 slashing damage (creature weapon)

Hit dice (level): 3
Challenge rating: 3

Saves
  fortitude 5
reflex 1
will 1

Size: medium

Trained skills:(‡) listen (5), spot (5)
Feats: darkvision, weapon proficiency (creature)

Blueprint:(‡) nw_btlstink

Special abilities Edit

A stink beetle is immune to mind-affecting spells and the specific spell stinking cloud.

This creature's attack inflicts vermin madness on-hit. In addition, it can cast stinking cloud once per day as a spell-like ability with a caster level of 3.

When a stink beetle dies, it releases a toxic cloud over a large (5 meter radius) area for two rounds. Any enemies entering this cloud — excluding vermin — must pass a DC 14 fortitude saving throw versus poison or be dazed for two rounds.

Notes Edit

  • The death sequence is handled by the script nw_c2_stnkbtdie, together with the OnEnter script nw_s1_stink_a. (The standard creature death script is not called.)

External linksEdit

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