Triggers
- → Traps
- → 2. Strong
- → average blob of acid trap
- → average fire trap
- → average tangle trap
- → deadly holy trap
- → deadly negative trap
- → minor electrical trap
- → minor fire trap
- → minor gas trap
- → projectile trap trigger, arrow (strong)
- → projectile trap trigger, blindness/deafness (strong)
- → projectile trap trigger, bolt (strong)
- → projectile trap trigger, dart (strong)
- → projectile trap trigger, fireball (strong)
- → projectile trap trigger, grease (strong)
- → projectile trap trigger, isaac's lesser missile storm (strong)
- → projectile trap trigger, lesser spell breach]] (strong)
- → projectile trap trigger, lightning bolt (strong)
- → projectile trap trigger, Melf's acid arrow (strong)
- → projectile trap trigger, searing light (strong)
- → projectile trap trigger, shuriken (strong)
- → strong holy trap
- → strong negative trap
- → strong tangle trap
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Description[]
The strong trap trigger palette is used to store all blueprints for the strong trap triggers that can be created in a module.
Note[]
- A projectile trap trigger does nothing by itself. It will force the nearest object that shares its tag to cast the indicated spell.