With perfect builds and flawless skin, succubi are the most comely of demons. They live to tempt mortal men into crimes of passion.
Statistics[]
Race: outsider
Size: medium
Alignment: chaotic evil
Armor class: 24
Hit points: 57
Attack bonus: +11/+6
Damage: 1d8+3 / 1d8+3 / 3 (claw/claw/slam creature weapons)
Abilities | ||
---|---|---|
strength | 16 | |
dexterity | 20 | |
constitution | 16 | |
intelligence | 16 | |
wisdom | 14 | |
charisma | 20 |
Damage immunity | |||
electrical | 100% |
Damage resistance | |||
acid | 20/- | ||
cold | 20/- | ||
fire | 20/- |
Trained skills:(‡) concentration (10), hide (12), listen (18), move silently (12), search (12), spot (18)
Feats: cleave, darkvision, dodge, mobility, sneak attack +3d6, weapon proficiency (creature)
Blueprint:(‡) nw_s_succubus
Special abilities[]
A succubus is immune to poison, and her slam attack drains a single level on-hit, while her claw attacks are capable of +2 vampiric regeneration. This creature can cast a number of spells as spell-like abilities (cannot be countered or interrupted) with a caster level of 10. These abilities are bestow curse, Evard's black tentacles, haste, lightning bolt, and vampiric touch, each usable three times per day.
Notes[]
- This is one of the creatures summoned by the planar ally and planar binding spells and the summon fiend feat. It is also the creature summoned by the summon tanarri monster ability.