Type of Feat: Class
Prerequisite: Shadowdancer 3
Specifics: 1x/day the character can summon in a shadow. This shadow is extremely difficult to turn and becomes more powerful as the shadowdancer gains levels. The summoned creature will gain an additional +2 Hit Dice for every three levels after 9th that the shadowdancer earns.
- Level 3 Shadow
- Level 12 Shadow + 2HD
- Level 15 Shadow + 4HD
- Level 18 Shadow + 6HD
- Level 21 Shadow + 8HD
- Level 24 Shadow +10HD
- Level 27 Shadow +12HD
- Level 30 Shadow +14HD
Use: Selected
Notes
- Added in the Expansion packs.
The description is completely wrong, the progression goes as follows:
All the shadows share similar immunities and abilities. These include Critical Hits, Death Magic, Disease, Negative level, Ability Decrease, Mind Spells, Paralysis, Poison, Sneak Attack, Knockdown
Summoned Shadow(summoned up to level 5)
- AC 12
- HP 19
- AB +1
- Damage 1-3
- Concealed
Summoned Shadow Fiend(summoned at levels 6-8)
- AC 20
- HP 55
- AB +4
- Damage 1-6+1
- Damage Immunity Increased (Cold)
- Damage Immunity Increased (Electrical)
- Damage Immunity Increased (Fire)
- Concealed
- Damage Reduction
Summoned Shadow Lord (summoned at levels 9 and 10)
- AC 22
- HP 70
- AB +8
- Damage 1-8+5/1-8+5/2-12+5
- Damage Immunity Increased (Cold)
- Damage Immunity Increased (Electrical)
- Damage Immunity Increased (Fire)
- Concealed
- Damage Reduction
After this the shadowlord does not increase in power except if you have the Epic Shadowlord feat. In this case the Epic Shadowlord has the same abilities and immunities of the original and is a fighter a level lower than your shadowdancer level. The epic shadowlord either by design or bug does not have concealment.
Syrath