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Are there not more AC bonuses in NWN? I reckon AC is built on these scheme: AC (Armor Class) is determined by adding 10 (any character gets 10 automatically) + Base + Armour + Shield+ Deflection + Natural + Dodge + Innate + Situational AC Bonuses. So we have Base, Dodge, Innate and Situational which always stack. Armour, Shield, Natural and Deflection do not. --Obyvatel 06:47, 30 Sep 2005 (PDT)

Im guessing Innate bonuses would go along the lines of size modifier and Base is to do with your Dex modifier. Im not PnP'er here. What you mean by Situational? -- Pstarky 06:50, 30 Sep 2005 (PDT)

Situational bonuses you get from are expertise, monk wisdom class, dexterity. There is Natural AND natural bonus AC, in NWN too, but poorly described. With small n, it is innate bonus ac, you get from class features of Palemaster - Bone Skin, Red Dragon Disciple - Draconic Armour, Monk - Monk Armour and skill - Tumble skill (+8) and feature Armour Skin. Shield gives Shield AC, and Armour gives Base AC AND Armor AC. One can get Shield AC also from Magic Vestment spell, or shield spell, and Armor AC from Mage Armour spell, etc. It is very refined field...--Obyvatel 17:59, 1 Oct 2005 (PDT)


Ah yes, and Situational and Innate bonuses stack as well too. --Obyvatel 18:03, 1 Oct 2005 (PDT)

Armor Class minuses

This list of Armor Class sources is great, very thorough. But what about the other side of the coin, Armor Class penalties? The formula "AC = 10 + armor bonus + shield bonus + dodge bonus + natural armor bonus + deflection bonus + other bonuses" could also have " - AC penalties". The effects of Slow, Taunt, Rage, etc. This list of AC sources is a very clear presentation. Perhaps the penalties should be handled as a seperate topic, but with the same structure as this one. Fitz 09:05, 9 May 2006 (PDT)

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