NWNWiki
NWNWiki
3,718
pages
No edit summary
No edit summary
Line 2: Line 2:
 
*It works in that they fixed it dropping the PC out of combat by choosing a Circle Kick target out of range (as of patch 1.65). However, it still switches combat to a new target if one is in range. This, while not contradicting the feat description, is probably not what the average player expects from reading the feat description. So some may still consider it "broken", but it is now working as BioWare intended. --[[User:Llandru|Llandru]] 21:20, 29 Sep 2005 (PDT)
 
*It works in that they fixed it dropping the PC out of combat by choosing a Circle Kick target out of range (as of patch 1.65). However, it still switches combat to a new target if one is in range. This, while not contradicting the feat description, is probably not what the average player expects from reading the feat description. So some may still consider it "broken", but it is now working as BioWare intended. --[[User:Llandru|Llandru]] 21:20, 29 Sep 2005 (PDT)
 
*It can still switch combat to a target out of range for Giants and larger enemies as of 1.66.
 
*It can still switch combat to a target out of range for Giants and larger enemies as of 1.66.
  +
  +
That actually isn't all 'circle kick' fault. Cleave, AOO and other related switch enemy feat can do the same thing - they also can try to target something out of range and leave you flat footed.

Revision as of 21:21, 23 October 2005

  • So cirlce kick actually works now? It was my understanding that it didn't. Another Broken Feat..
  • It works in that they fixed it dropping the PC out of combat by choosing a Circle Kick target out of range (as of patch 1.65). However, it still switches combat to a new target if one is in range. This, while not contradicting the feat description, is probably not what the average player expects from reading the feat description. So some may still consider it "broken", but it is now working as BioWare intended. --Llandru 21:20, 29 Sep 2005 (PDT)
  • It can still switch combat to a target out of range for Giants and larger enemies as of 1.66.

That actually isn't all 'circle kick' fault. Cleave, AOO and other related switch enemy feat can do the same thing - they also can try to target something out of range and leave you flat footed.