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* If you click on the link on the word "damage" you will be linked to the piercing damage page. Creeping doom does normal piercing damage. Any DR will be able to absorb some of it. [[User:WhiZard|WhiZard]] 04:09, 22 May 2009 (UTC)
 
* If you click on the link on the word "damage" you will be linked to the piercing damage page. Creeping doom does normal piercing damage. Any DR will be able to absorb some of it. [[User:WhiZard|WhiZard]] 04:09, 22 May 2009 (UTC)
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==Some Math==
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Not sure about the 1000 point limit and how that gets counted. Is that 1000 points spread across all the creatures in the area of effect? Does it incement even if nothing is inside to take damage?
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However even without knowing the answers, it's clear that this spell can do damage for at most 25 rounds. With a single creature in the area of effect, the total number of d6 dice done is (1000 / 3.5 =) 285. A sequence of 1d6...23d6 will account for nearly all of that against a single creature (with a little slop going into the 24th round).
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[[User:SteveMaurer|SteveMaurer]] ([[User talk:SteveMaurer|talk]]) 02:12, August 2, 2012 (UTC)

Revision as of 02:12, 2 August 2012

  • The spell description is wrong. Can you feel it, too? At least those dice listed are not what the description says. And neither a save nor Spell Resistance? I don't believe that. And isn't there a Slow effect? [shakes head in confusion] -- Olivenmann 06:11, 13 Sep 2005 (PDT)
  • To my playing I take the description to be right. Umm it does slow you movement by half thou. -- Pstarky 07:03, 13 Sep 2005 (PDT)
  • According to the description, you should do 1d6, then 2d6, then 3d6, then 4d6 and so on. I think that explanation in parentheses somehow sums up the damage that's dealt until a given round. -- Olivenmann 07:08, 13 Sep 2005 (PDT)
  • I'll review the spell script this evening. I know the spell is pretty wonky. There shouldn't be an SR check (since the bugs are considered summoned creatures, and there's no SR for summons), but I think the spell script may still have it. -- Austicke 09:34, 13 Sep 2005 (PDT)
  • BioWare removed the SR check from the hearbeat script but forgot to remove it from the OnEntry script. The damage is a mess. It provides 1d20 OnEntry. The HB script damage doesn't only increment each round but also for each creature. So, if there's 3 creatures in the swarm, it'll do 1d6 to the first, 2d6 to the second and 3d6 to the third and then next round it'll do 4d6, etc. Hopefully I'm reading it correctly. -- Austicke 09:26, 17 Sep 2005 (PDT)
  • Does the spell have to make some kind of check to do damage? Because I know I've cast this on several different creatures and it's had no effect on them (damage-wise). Furthermore... I cast it directly on a creature just today (as opposed to on the ground) and received the message "Spell resisted" in the combat log. -- Mister Pickles 22:43, 17 November 2006 (PST)
    • Did a few more tests, with the same result. Anyone know about this? -- Mister Pickles 01:21, 24 December 2006 (PST)
      • there is a spell resistance check on this--132.236.59.100 02:52, 4 September 2007 (UTC)

Damage type

What kind of damage does this deal? If it's physical, what's the "enhancement" on it for purposes of dealing with damage reduction, if it has any? -- 202.81.30.16 22 May 2009

  • If you click on the link on the word "damage" you will be linked to the piercing damage page. Creeping doom does normal piercing damage. Any DR will be able to absorb some of it. WhiZard 04:09, 22 May 2009 (UTC)

Some Math

Not sure about the 1000 point limit and how that gets counted. Is that 1000 points spread across all the creatures in the area of effect? Does it incement even if nothing is inside to take damage?

However even without knowing the answers, it's clear that this spell can do damage for at most 25 rounds. With a single creature in the area of effect, the total number of d6 dice done is (1000 / 3.5 =) 285. A sequence of 1d6...23d6 will account for nearly all of that against a single creature (with a little slop going into the 24th round).

SteveMaurer (talk) 02:12, August 2, 2012 (UTC)