• Can someone make a chart a lieu the one we have for Bard Song? -- Dae-Glyth 06:09, 6 Dec 2005 (PST)
  • Done. -- Pstarky 06:22, 6 Dec 2005 (PST)
  • Oddly enough, the skill points on the higher levels are off by one compared to Bard Song. I fixed the chart. -- Austicke 08:33, 6 Dec 2005 (PST)

Removing curse song Edit

Could someone please list the spells/abilities that remove Curse Song ? -- March 2008

  • There's nothing special about removing the effects of a curse song. Resting will remove them (like it removes most negative effects), and a lesser restoration would probably also work. The only things that might be surprising is that dispel magic and remove curse do not work (because the song is neither "magic" nor an official "curse"). --The Krit 13:37, 10 April 2008 (UTC)

AC decrease type Edit

Is the decrease in AC dodge? -- 26 December 2008

  • Yes. --The Krit 19:43, 13 January 2009 (UTC)

Damage Type Edit

Does the damage penalty only effect physical melee attacks, or does it effect other abilities as well, such as ranged weapon attacks, breath weapons, etc? -- 03:50, 6 May 2012

  • As far as I know, this attempt to differentiate between melee and ranged attacks is groundless. On the other hand, I do know that penalties to damage rolls only apply to combat damage rolls, not rolls made for spells nor for spell-like abilities. Breath weapons are spell-like abilities. Ranged weapons are combat, the same as melee weapons. (If there is nothing that specifies "only melee" or "only ranged", assume both.) --The Krit 20:03, May 28, 2012 (UTC)

If no dodge AC? Edit

The penalty to armor class provided by this ability is one way to increase a bard's attack's effectiveness without contributing to the +20 attack bonus cap.
If the opposition does not have any dodge AC to decrease, there is no reduction in its/their total AC and this effect is negated. True or false (and why)? (In general, I am unfamiliar with how the various categories of AC are stored on blueprints and under which circumstances the categories are used for subsequent manipulation by in-game effects like curse song.)--Iconclast (talk) 13:24, October 21, 2013 (UTC)

  • All AC types can go negative. So a character with no dodge AC will still suffer the penalty. WhiZard (talk) 02:35, October 22, 2013 (UTC)
  • In case you were seeing a circumstance where the dodge penalty was not reflected, the flatfooted condition removes the dodge bonus even if it is negative. WhiZard (talk) 19:44, October 25, 2013 (UTC)
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