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As posted and confirmed on the forum that

  • recovering trap DC = 10 + disarming DC

In this the Grimoire is wrong too, do we need another confirmation? I havent added this info yet cause I don't really understand it. -- Chrominium 09:27, 27 Oct 2005 (PDT)


I'll confirm and change. (I've played enough Rogues to know that it is much more difficult to recover a trap than to disable it.) --The Krit 12:48, 19 Nov 2005 (PST)


Regarding the disable trap and set trap synergy, does this depend on base ranks or modified ranks? Harleyquin 11:25, 7 Dec 2005 (PST)


Base ranks. Your modified skill is called "skill", not "ranks". (And I have checked this in game.) --The Krit 20:19, 21 Dec 2005 (PST)

Regarding the special comment, would a wizard with high intelligence and enough points in disable trap be able to disarm traps with DCs over 35? Harleyquin 11:21, 5 January 2006 (PST)

There is a special factor in disabling a trap with a DC of over 35 that makes it impossible to disable if you don't have at least 1 Rogue level regardless of one's Disable Traps skill. --Countess Terra 13:02, 5 January 2006 (PST)

As far as I know a spectacular failure can happen only if you're in combat. The Find Trap spell will remove traps regardless of the DC (perhaps worth a note). --Kamiryn 01:06, 6 January 2006 (PST)

Disable trap buffs?

Do any buffs help the disable trap ability? Intelligence? Dexterity? Does this vary from PW to PW? Worth a comment?

  • The page does say Intelligence. GhostNWN 09:43, 26 April 2006 (PDT)

Rogue only?

Someone added the following:

Any character with a high enough skill can Recover any trap, even if the DC to Disable the trap is 35+.

Is that true? I thought only rogues could handle traps with DC 35+. -- Alec Usticke 21:34, 3 August 2006 (PDT)


  • I ran some tests. Apparently the "disarm" and "handle" are not interchangable. I wonder if that's a bug or design? I'll submit a bug report on it and let BioWare decide. --The Krit 07:32, 23 August 2006 (PDT)
  • I have these findings

Some traps can be marked not disarmable. If this is the case, these traps cannot be disabled or recovered by the character but can be flagged and examined provided the search DC is met.

Some traps are marked disarmable. If this is the case a non-rogue can see the trap only if the search DC is 35 or less. If he detects it and the disable DC is 36 or above they cannot be disabled, but can be flagged, examined, and recovered. WhiZard 20:56, 4 April 2009 (UTC)

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