"Declaring" dodge[]
Situation: Player A is fighting enemies B and C. A is targeting B. A and B exchange a single blow to each other. C then attacks A, becoming his last attacker, whilst A is still targeting B. Does A recieve his Dodge bonus against B or C?
Trying to find out, because Dodge's usefulness would probably become a lot less useful against more opponents at higher levels. --82.9.227.110 25 April 2009
- C would flank A and thus A would not get a dodge bonus versus C.
- The one exception is AoO (or circle kick but rarely ever demonstrable with cleave/great cleave) when C enters, so that A makes a blow at C. This circumstance was fixed in a patch as follows:
- How it used to be: A would receive dodge bonus versus both B and C, and neither B nor C would be flanking throughout the combat
- How it works (as of patch 1.6?): For a brief amount of time A gets a dodge bonus versus C (but not against B and can be flanked by B) after which he resumes fighting B (where C can now flank A without the dodge bonus of A being applied against C).
- --WhiZard 17:08, 25 April 2009 (UTC)
Armor[]
Does the max dex bonus on armor necessarily eliminate the AC bonus from this feat? ex., Character with DEX 12 wearing Full Plate, can he benefit from Dodge? Is this feat adding, cumulatively, to the "dodge AC" bonuses seen on boots in the game? 96.253.64.81 06:10, January 18, 2014 (UTC)
Okay sorry... I see that part of this is answered by Armor_class#Other 96.253.64.81 06:13, January 18, 2014 (UTC)
- Not sure which part is not answered by that link. My answer would have been that the "maximum dexterity bonus" is not the "maximum dexterity + dodge bonus". (Also, your example would be a little cleaner if the character had 13 dex, rather than 12. ;) ) --The Krit (talk) 16:04, January 18, 2014 (UTC)