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Large weapons[]

Also note, due to halfling size, some one-handed weapons become two-handed weapons, such as rapiers. --206.252.74.49 February 9, 2006

  • Also also note, halflings can actually use some Large weapons. I think most players haven't noticed because they play as rogues, but spears and halberds are both acceptable weapons for halflings. Magic staves can be odd, too. I've seen Medium staves that can't be equipped and Large ones that can. 79.65.41.53 17:08, April 9, 2010 (UTC)
  • My halfling can't use a spear O.o 96.52.154.198 05:57, April 22, 2010 (UTC)
  • I just tested this. Halflings and Gnomes can NOT use a spear OR a halberd. Some magic staves are smaller than "large" size so that a small wizard can wield them (and on the mod I play, some staves are "tiny" so that a wizard could use a shield if he wanted to), but that doesn't change the rule: You can't use a weapon which is two size categories larger than you are. Using a weapon 1 size category larger requires both hands. Using a weapon 1 size category or more smaller lessens your dual wielding penalty 96.52.154.198 06:02, April 22, 2010 (UTC)
  • Well I just tested it too and for all your caps and reiteration of the rules: http://tinypic.com/r/280mico/5 What's odd is that it works in some modules and not others. If it was a custom item or something I would be suspicious, but that's a basic halberd there. 81.178.135.13 23:02, March 1, 2012 (UTC)
  • Can you post the screencap when the character Examines the halberd and including the list of the PC's feats (including small stature, if it's there)? It is possible to change the 2DA files (baseitem.2da, etc.) to alter the size category of an item. It may also be possible to change some of the race characteristics with custom content (race_feat_half.2da). I guess an important question is: In which modules are you seeing small characters wielding large weapons? Does it happen in any of the Bioware campaigns or is it only possible with custom content? - MrZork 04:00, March 2, 2012 (UTC)
  • Neither examining the halberd nor looking at the PC's feats would tell us anything. The small stature feat is informative only and does nothing. It does not force a character to be small-sized, nor is it banned from being given to medium creatures. The displayed stats of the halberd are from the talk file (StringRef 5428, by default) and are not derived from the item's actual stats. No, just the mere fact that it varies from module to module is enough to tell me that these modules are using hak paks that make either halflings or halberds medium-sized. --The Krit 12:43, March 2, 2012 (UTC)
  • Interesting. I thought the weapon stats that Examine displayed were generated from the info in baseitems.2da, but I see it they are not and if the game modifier hadn't also altered the TLK file, that change would not be revealed with Examine. Anyway, regardless of Examine, looking at the 2DA files would likely tell the poster what has been altered in terms of the sizes in question. - MrZork 18:05, March 2, 2012 (UTC)

Move silently[]

ae you guys sure, there is a bonus to move silently from small stature? i don't think so. Gruftlord 23:37, 7 May 2008 (UTC)

  • Technically, I'm pretty sure the small stature feat has no effects by itself — it's just there to tell players what the effects of being a small-sized creature are. But, yes, small size does give a bonus to move silently, according to Brenon Holmes: click here. --The Krit 23:47, 7 May 2008 (UTC)

Incorrect Information: slings and good aim[]

The page says, "Halflings gain an automatic +1 racial bonus to attack rolls made with slings. This is separate from the Good aim feat." I believe this information is incorrect. I have a level 1 halfling with 0 BAB and 10 dexterity attacking an orc with a +2 attack bonus. +1 would be from Good Aim and +1 from Small Stature (orcs are medium-size creatures). I didn't edit the page in case there is something I'm missing here, but from what I can tell the wiki page is incorrect. If I'm wrong, can someone please tell me what I'm missing? I'll update this comment (or delete it) if I can figure this out. Thank you. HolyGuardian80 (talk) 07:30, 16 December 2023 (UTC)

I'm quite convinced the information is just wrong. Throwing weapons include slings. Halflings get +1AB with slings but it's NOT separate from the Good Aim feat. Perhaps whoever made the edit was playing on some persistent world where Halflings were given an extra +1AB with slings. Or perhaps the person forgot about Small Stature. Is it possible that halflings have been nerfed in Swordflight (my current environment) to not get the extra +1AB with slings? I'm playing in EE, in case that's relevant. I'll refrain from making an edit for now, to give people a chance to respond to me. What am I missing? HolyGuardian80 (talk) 08:00, 16 December 2023 (UTC)

OK, I think I finally figured it out. The Good aim feat technically only gives +1 to darts, throwing axes and shurikens, or at least that's how it's coded. Am I right? Because of that mis-coding, this page has to then explain that halflings are in fact given a +1AB when using slings even though Good Aim wasn't coded properly. The Throwing weapon page includes slings yet the Good Aim feat doesn't so when reading the wiki it's very easy to get the wrong impression that halflings get +2 racial AB bonus with slings. I made an edit to try and prevent confusion but it would honestly be better to take slings off of the throwing weapons page, since slings are not throwing weapons (which should actually be called thrown weapons) but ranged (missile) weapons. I'm not able to check the coding of Good Aim myself but depending on how it's coded, Good Aim's explanation could be changed to: "halflings gain +1AB with throwing weapons and slings." I'll just leave these considerations here. (see for reference how the NWN2 wiki handled the feat description here) HolyGuardian80 (talk) 08:56, 16 December 2023 (UTC)

OK, finally I just cleaned up the pages for the purpose of simplification and clarity. HolyGuardian80 (talk) 10:01, 16 December 2023 (UTC)

  • There are two ways to see the split between the sling bonus and good aim. The easier method is to enter debug mode and enable combat debugging. Slings get a +1 "Halfling Sling Bonus" instead of a +1 "Good Aim" bonus. The more involved method is to remove good aim from halflings and observe the result (the bonus for slings is retained, while that for other throwing weapons is lost). I checked both methods before updating the articles. Hopefully they are less confusing now while still being correct. --The Krit (talk) 00:22, 18 December 2023 (UTC)
  • I didn't know there was a way to remove feats in NWN. Is there a console command to remove feats and another to add them? NWN2 had that and I always wished I could do it in NWN. Regarding Good Aim and halflings, the problem for me was that the Throwing Weapons page listed slings as included for the purposes of Good Aim while the Halfling page made it sound like halflings got an additional +1AB with slings on top of that. The way things are now should no longer cause any confusion to people browsing this wiki. For any such person who may be reading this, halflings only get +1 racial bonus with slings, not +2. HolyGuardian80 (talk) 07:02, 18 December 2023 (UTC)
  • Heh, that would be convenient, but that's not what I meant. I did not remove the feat from a PC. I removed the feat from the race (race_feat_half.2da), then created a new character. --The Krit (talk) 14:46, 18 December 2023 (UTC)
  • Regarding "throwing weapons (which should actually be called thrown weapons)": I don't know that "thrown" would be better, since slings are not thrown. They are "throwing" in the sense that a throwing motion is used to launch a bullet from the sling. In any event, the in-game text says "throwing", so that's the terminology NWNWiki uses. --The Krit (talk) 00:22, 18 December 2023 (UTC)
  • Regarding 'thrown' vs 'throwing,' I completely agree that the wiki ought to use exactly the same terminology as is used in-game. Best, HolyGuardian80 (talk) 07:02, 18 December 2023 (UTC)