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* The .2da is not referenced for immunity type, as neither saving throws nor the spell resistance check look at it to my knowledge. The script uses saving throw type none (instead of death magic) and there is no special treatment of horrid wilting (though MySavingThrow attempts to distinguish it for visual effects). Death immunity only applies directly to EffectDeath(), all other uses of it need to be scripted. [[User:WhiZard|WhiZard]] 23:59, December 10, 2011 (UTC)
 
* The .2da is not referenced for immunity type, as neither saving throws nor the spell resistance check look at it to my knowledge. The script uses saving throw type none (instead of death magic) and there is no special treatment of horrid wilting (though MySavingThrow attempts to distinguish it for visual effects). Death immunity only applies directly to EffectDeath(), all other uses of it need to be scripted. [[User:WhiZard|WhiZard]] 23:59, December 10, 2011 (UTC)
 
:From its implementation, it appears that horrid wilting originally made a save vs. death magic (so a feat like strong soul could apply), however, after searching the patch notes, I have found no mention that horrid wilting was modified (this modification would likely be too minor anyways to be mentioned). [[User:WhiZard|WhiZard]] 00:37, December 11, 2011 (UTC)
 
:From its implementation, it appears that horrid wilting originally made a save vs. death magic (so a feat like strong soul could apply), however, after searching the patch notes, I have found no mention that horrid wilting was modified (this modification would likely be too minor anyways to be mentioned). [[User:WhiZard|WhiZard]] 00:37, December 11, 2011 (UTC)
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:*Descriptor doesn't neccesarily mean that there is an immunity. It doesn't even make sense in this case as this is not a instant death effect. However saving throws should be used according to the descriptors, this was probably changed between patches because the way how FortSave function worked in past (if the behavior was really changed which is what I suspect based on how works FortSave and WillSave now). --[[User:ShaDoOoW|ShaDoOoW]] 08:24, December 11, 2011 (UTC)
   
 
:* It was changed prior to version 1.22, but that's as far back as I can check (that's the version my CDs install). Since the patch notes only go back to 1.18, maybe it's too old (rather than too minor) to be mentioned? Regardless, I can confirm that the version of the script in the original .bif's does indicate a save versus death. It is possible that when the script was changed, no one thought to change the spell description and .2da entry. --[[User:The Krit|The Krit]] 02:08, December 11, 2011 (UTC)
 
:* It was changed prior to version 1.22, but that's as far back as I can check (that's the version my CDs install). Since the patch notes only go back to 1.18, maybe it's too old (rather than too minor) to be mentioned? Regardless, I can confirm that the version of the script in the original .bif's does indicate a save versus death. It is possible that when the script was changed, no one thought to change the spell description and .2da entry. --[[User:The Krit|The Krit]] 02:08, December 11, 2011 (UTC)

Revision as of 08:24, 11 December 2011

Magical damage

I put that it does Magical damage based on several servers that I play, not based on the "actual scripts" so if I am wrong on this according to the "actual scripts" could someone correct it? Dae-Glyth 09:57, 25 July 2006 (PDT)

  • I checked the script. It's magical damage. -- Alec Usticke 16:45, 26 July 2006 (PDT)

"Death" magic

I noted that the death descriptor doesn't mean that death magic immunity provides any immunity from the spell. I also put the "death" descriptor in strikeout type in the spell form. That may not be correct, since I am not sure that the descriptor is supposed to correspond to immunity, although it seems like they usually do. -MrZork 22:30, December 10, 2011 (UTC)

  • The .2da is not referenced for immunity type, as neither saving throws nor the spell resistance check look at it to my knowledge. The script uses saving throw type none (instead of death magic) and there is no special treatment of horrid wilting (though MySavingThrow attempts to distinguish it for visual effects). Death immunity only applies directly to EffectDeath(), all other uses of it need to be scripted. WhiZard 23:59, December 10, 2011 (UTC)
From its implementation, it appears that horrid wilting originally made a save vs. death magic (so a feat like strong soul could apply), however, after searching the patch notes, I have found no mention that horrid wilting was modified (this modification would likely be too minor anyways to be mentioned). WhiZard 00:37, December 11, 2011 (UTC)
  • Descriptor doesn't neccesarily mean that there is an immunity. It doesn't even make sense in this case as this is not a instant death effect. However saving throws should be used according to the descriptors, this was probably changed between patches because the way how FortSave function worked in past (if the behavior was really changed which is what I suspect based on how works FortSave and WillSave now). --ShaDoOoW 08:24, December 11, 2011 (UTC)
  • It was changed prior to version 1.22, but that's as far back as I can check (that's the version my CDs install). Since the patch notes only go back to 1.18, maybe it's too old (rather than too minor) to be mentioned? Regardless, I can confirm that the version of the script in the original .bif's does indicate a save versus death. It is possible that when the script was changed, no one thought to change the spell description and .2da entry. --The Krit 02:08, December 11, 2011 (UTC)
  • Thanks, guys. I should have checked the code more closely. (I looked just long enough to see that undead and constructs were immune because a specific exclusion in the code, not from death magic immunity.) I have changed the note in the article to exclude my unnecessary (and inaccurate) 2da comment. I guess I am still not sure whether the strike-out style for the "death" Descriptor is okay. -MrZork 05:23, December 11, 2011 (UTC)