NWNWiki
NWNWiki
3,718
pages
No edit summary
 
(Re: controlling the time of resting)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
Stub anymore? -- [[User:Pstarky|Pstarky]] 07:20, 5 Oct 2005 (PDT)
 
Stub anymore? -- [[User:Pstarky|Pstarky]] 07:20, 5 Oct 2005 (PDT)
  +
  +
That is most definitely not the way to make a nice looking table... but the info is good. --[[User:Countess Terra|Countess Terra]] 20:10, 23 January 2006 (PST)
  +
  +
*think a math formula is better then a table in this case. so 10 + Level/2 = Rest time in seconds--[[User:CID-78|CID-78]] 02:15, 24 January 2006 (PST)
  +
  +
*The last numbers are 29, 29.5, 30'''.5'''. missing 30, or is it a typo? We could split the table into pre-epic and epic levels, then flip it horizontal (40 in one row doesn't fit). --[[User:Defunc7|Defunc7]] 02:20, 24 January 2006 (PST)
  +
  +
*the restduration.2da is flawed. the entires 30,40,50 is duplicated so it makes the reader confused. but the game will still read it as Level/2 +10. since it counts rows and don't care about the real number. so the table is flawed aswell. --[[User:CID-78|CID-78]] 04:51, 24 January 2006 (PST)
  +
  +
Is there any ways to control the time of the rest *without* adjusting the level/hit dice? I want to have shorter rest in certain areas and longer rest in other areas... Or if that's impossible, then is there any ways to temporary trick the mod into saying that a player is level 60 (regardless of true level) so I can designate level 60 as a short rest in restduration.2da? --[[User:Hobbes3|Hobbes3]] 23:09, 28 November 2008 (UTC)
  +
  +
* Well, you could make resting instantaneous with the <code>ForceRest()</code> command. I think you'd be better off asking in [http://nwn.bioware.com/forums/viewforum.html?forum=47 BioWare's scripting forum]. There are more people with good ideas paying attention over there. --[[User:The Krit|The Krit]] 13:49, 16 December 2008 (UTC)

Latest revision as of 13:49, 16 December 2008

Stub anymore? -- Pstarky 07:20, 5 Oct 2005 (PDT)

That is most definitely not the way to make a nice looking table... but the info is good. --Countess Terra 20:10, 23 January 2006 (PST)

  • think a math formula is better then a table in this case. so 10 + Level/2 = Rest time in seconds--CID-78 02:15, 24 January 2006 (PST)
  • The last numbers are 29, 29.5, 30.5. missing 30, or is it a typo? We could split the table into pre-epic and epic levels, then flip it horizontal (40 in one row doesn't fit). --Defunc7 02:20, 24 January 2006 (PST)
  • the restduration.2da is flawed. the entires 30,40,50 is duplicated so it makes the reader confused. but the game will still read it as Level/2 +10. since it counts rows and don't care about the real number. so the table is flawed aswell. --CID-78 04:51, 24 January 2006 (PST)

Is there any ways to control the time of the rest *without* adjusting the level/hit dice? I want to have shorter rest in certain areas and longer rest in other areas... Or if that's impossible, then is there any ways to temporary trick the mod into saying that a player is level 60 (regardless of true level) so I can designate level 60 as a short rest in restduration.2da? --Hobbes3 23:09, 28 November 2008 (UTC)

  • Well, you could make resting instantaneous with the ForceRest() command. I think you'd be better off asking in BioWare's scripting forum. There are more people with good ideas paying attention over there. --The Krit 13:49, 16 December 2008 (UTC)