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m (flawed table/.2da)
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*The last numbers are 29, 29.5, 30'''.5'''. missing 30, or is it a typo? We could split the table into pre-epic and epic levels, then flip it horizontal (40 in one row doesn't fit). --[[User:Defunc7|Defunc7]] 02:20, 24 January 2006 (PST)
 
*The last numbers are 29, 29.5, 30'''.5'''. missing 30, or is it a typo? We could split the table into pre-epic and epic levels, then flip it horizontal (40 in one row doesn't fit). --[[User:Defunc7|Defunc7]] 02:20, 24 January 2006 (PST)
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*the restduration.2da is flawed. the entires 30,40,50 is duplicated so it makes the reader confused. but the game will still read it as Level/2 +10. since it counts rows and don't care about the real number. so the table is flawed aswell. --[[User:CID-78|CID-78]] 04:51, 24 January 2006 (PST)

Revision as of 12:51, 24 January 2006

  • Stub anymore? -- Pstarky 07:20, 5 Oct 2005 (PDT)
  • That is most definitely not the way to make a nice looking table... but the info is good. --Countess Terra 20:10, 23 January 2006 (PST)
  • think a math formula is better then a table in this case. so 10 + Level/2 = Rest time in seconds--CID-78 02:15, 24 January 2006 (PST)
  • The last numbers are 29, 29.5, 30.5. missing 30, or is it a typo? We could split the table into pre-epic and epic levels, then flip it horizontal (40 in one row doesn't fit). --Defunc7 02:20, 24 January 2006 (PST)
  • the restduration.2da is flawed. the entires 30,40,50 is duplicated so it makes the reader confused. but the game will still read it as Level/2 +10. since it counts rows and don't care about the real number. so the table is flawed aswell. --CID-78 04:51, 24 January 2006 (PST)