Removing the sale option[]
I am going to mostly revert revision 67989, but first I'll explain why here. For reference the edit comment is "Corrected the note that said that the script for selling Tynan was removed, as the dialogue lines and scripts (for shifting alignment, paying the character, and awarding XP) are still there.".
First of all, the note was already correct: the script to check for Tynan in the PC's inventory was removed. Yes, the dialogue lines and other supporting scripts are still there, but that specific script – the one that checks inventory – is gone. Secondly, while the dialog option can be enabled by setting a local variable via DebugMode, there is still no inventory check. So if you enable that option, you can select it an unlimited number of times – even if you had never heard of Tynan, much less rescued him. Not really what was intended before the option was removed.
I can, though, see some merit to acknowledging that the dialog still exists. So I'll keep a revised version of that information when I do the revert. --The Krit (talk) 02:08, May 29, 2019 (UTC)
- One detail I noticed that probably is not significant enough for the article: Even if the relevant script was replaced by an inventory check, the plot would not proceed as originally intended due to a separate scripting issue. (A local variable is set on Szaren, but its retrieval is from Nora. Hence it could not be found even if this dialog was enabled.) --The Krit (talk) 02:27, May 29, 2019 (UTC)