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Engine limitation

Mentioning the game engine limitation is not about design intent, ShaDoOoW. It's letting custom content makers (and players) know the difficulty in changing this. --The Krit 19:53, November 19, 2011 (UTC)

  • Then we can add the reasoning "due to the engine limitation" into everything, like that Bestow Curse doesn't stack or incorporeal status disappear after rest. To make undead immune to the negative damage energy from weapon can be done via one line inside OnSpawn script, to make them heal could be done in OnDamaged if needed. My point is that I think its rather intent as it would be quite unbalancing if the negative damage on weapon would healed them. --ShaDoOoW 01:03, November 20, 2011 (UTC)
  • Bestow curse does not stack with itself because spells do not stack with themselves, so this is desired behavior (but thanks for reminding me to revert your edits over there). Incorporeal concealment disappears after rest because it was not made supernatural, which is a scripting issue, not a game engine issue. Making undead immune to negative energy damage does not cause them to be healed by negative energy damage. Still an engine limitation. --The Krit 02:18, November 20, 2011 (UTC)
  • You didn't understand my point. Nevermind. --ShaDoOoW 03:25, November 20, 2011 (UTC)
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