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Point of table[]

  • not to moan, but what's the point of a table for "1 monster/caster level"? It seems pretty superfluous--81.178.255.144 03:15, 12 Sep 2005 (PDT)
  • I agree. People who need that table will play simpler games anyway. -- Olivenmann 03:20, 12 Sep 2005 (PDT)
  • Umm what would you say if the spell increased by 2 monster per level? I think the table is still need. -- Pstarky 05:41, 12 Sep 2005 (PDT)
  • I think it's waste of space. You have to scroll down just to see if there is more information. How about a shorter table like this:
Caster Level Enemies per Cast
17 17
20 20
25 25
30 30
35 35
40 40

or this:

Caster Level 17 18 19 20 21 22 23 24 25 ...
Enemies per Cast 17 18 19 20 21 22 23 24 25 ...

or even this:

Caster Level 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Enemies per Cast 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
  • The spell doesn't increase by 2, so I don't see that as a valid arguement. Adding a table just makes something which is simple, appear more complex. If u find a spell that is more complex than "1 = 1" feel free to slap a table on that :p --Defunc7 06:23, 12 Sep 2005 (PDT)
  • I don't think the table is needed either. -- Austicke 08:07, 12 Sep 2005 (PDT)
  • Table been removed. -- Pstarky 11:20, 12 Sep 2005 (PDT)
  • Thanks, buddy! -- Austicke 11:24, 12 Sep 2005 (PDT)

immunity?[]

Does Death ward work against this, or any other imunity spell? Or only thing that can save you is spell mantle and/or high enough magic resistance? --78.45.33.76 17:32, 2 January 2021 (UTC)

  • Yea the script uses the standard EffectDeath() so deathward or other sources of death immunity will protect you. --Eleventeen128 (talk) 05:25, 3 January 2021 (UTC)
  • Why the question? The whole point of death ward is to protect against death magic, so why would one think it does not protect against this particular spell that attempts to directly kill targets? (Is there something unclear in the description of death ward?) --The Krit (talk) 01:04, 6 January 2021 (UTC)
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