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*Taunt counts as an [[standard action|offensive action]] but is not an attack per se.
 
*Taunt counts as an [[standard action|offensive action]] but is not an attack per se.
 
*When using taunt, you are [[flat-foot]]ed.
 
*When using taunt, you are [[flat-foot]]ed.
*If using taunt and taking an [[attack of opportunity]] while taunting, the taunt is interrupted. However, next time you taunt the target (you must not exit extended combat mode) the taunt is instant and the roll is made allowing you to directly continue attacking.
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*If a character makes an [[attack of opportunity]] while taunting, the taunt is interrupted. However, unless the character exits combat mode, the next taunt is instant, allowing the character to continue attacking without interruption.
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 03:12, 23 August 2006

Taunt

Taunt is used to provoke an enemy into dropping his guard for a short time.

  • Check: The difficulty class is a concentration check made by the target against the character’s Taunt skill roll. It is considered an attack. If the taunt is successful, the opponent suffers an armor class penalty equal to the difference between the Taunt roll and the defender’s roll (to a max of a -6 penalty) for 5 rounds. The target will also suffer a 30% chance of spell failure, if they don’t resist the taunt.
  • Special: Taunt penalties are not cumulative.
  • Use: Select skill and then target creature.

Notes

  • This is an excellent way to reduce an opponent's AC -- in a sense giving you up to +6 AB past your +20 AB cap.
  • Taunt counts as an offensive action but is not an attack per se.
  • When using taunt, you are flat-footed.
  • If a character makes an attack of opportunity while taunting, the taunt is interrupted. However, unless the character exits combat mode, the next taunt is instant, allowing the character to continue attacking without interruption.