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|[[Image:Placeable Object.jpg|Placeables]] [[Placeable palette|Placeables]]<br/> |
|[[Image:Placeable Object.jpg|Placeables]] [[Placeable palette|Placeables]]<br/> |
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:→ [[Treasure placeable blueprint category|Treasure]]<br/> |
:→ [[Treasure placeable blueprint category|Treasure]]<br/> |
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− | ::→ [[ |
+ | ::→ [[Container treasure blueprint category|Containers]]<br/> |
::→ [[High treasure blueprint category|High]]<br/> |
::→ [[High treasure blueprint category|High]]<br/> |
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::→ [[Low treasure blueprint category|Low]]<br/> |
::→ [[Low treasure blueprint category|Low]]<br/> |
Revision as of 09:18, 9 October 2005
Creature | Door | Encounter | Item | Merchant | Placeable | Sound | Trigger | Waypoint |
Placeables
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Description
The Treasure Palette is used to store all blueprints for the various placeables that can be created in a module which represent a reward for the player. All placeables in this palette are similar to those in the Container & Switches palette in that they have both the Useable and Has Inventory boxes checked, but they differ in that all of these placeables have scripts assigned to OnDeath (for when the container is Bashed), and OnOpen (for when the container is Opened). This will then spawn treasure for the player to take.