Description: Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various invisibility spells.
Domain special abilities
Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
- Divine trickery can be used once per day.
- The bonus is actually 1 higher than indicated by the description. (That is 1 + 1 per 2 levels.)
Custom content notes