Description: Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various invisibility spells.

Trickery

Domain special abilities[edit | edit source]

Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.

Bonus spells[edit | edit source]

Notes[edit | edit source]

  • Divine trickery can be used once per day.
  • The bonus is actually 1 higher than indicated by the description. (That is 1 + 1 per 2 levels.)

Custom content notes[edit | edit source]

  • script NW_S2_DivTrick
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