
The Grimoire's trickery domain grants a cleric the following additions.
Granted power (divine trickery): The cleric gains the ability to boost their hide, persuade, disable trap, move silently, open lock, and pick pocket skill checks with a +1 bonus per 2 levels. This effect lasts for 5 turns + the cleric's charisma modifier.
Level | Spell |
---|---|
1 | disappear |
2 | invisibility |
3 | invisibility sphere |
4 | confusion |
5 | improved invisibility |
6 | **** |
7 | **** |
8 | **** |
9 | time stop |
Notes[]
- This domain differs from the original domain defined by the Neverwinter Nights game. To compare the changes, see Trickery domain.