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{{ToolsetPalette}} |
{{ToolsetPalette}} |
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+ | {|border=1 cellspacing=0 cellpadding=4 |
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+ | |- |
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+ | |[[Image:Trigger Object.jpg|Sounds]] [[Trigger palette|Triggers]]<br/> |
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+ | :→ [[Area Transition trigger blueprint category|Area Transition]]<br/> |
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+ | :→ [[Generic trigger blueprint category|Generic Trigger]]<br/> |
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+ | :→ [[Secret Object trigger blueprint category|Secret Object Trigger]]<br/> |
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+ | :→ [[Trap trigger blueprint category|Traps]]<br/> |
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+ | |} |
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+ | ==Description== |
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+ | The '''Trigger Palette''' is used to store all [[blueprint]]s for the various [[trigger]]s that can be created in a [[module]]. All triggers allow you to '''paint''' a polygon which determines the are in which the trigger takes effect. Crossing one of these boundaries will cause the [[OnEnter]] [[event]] to fire. |
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+ | [[Category:Trigger palette]][[Category:Toolset Palettes]] |
Revision as of 09:45, 9 October 2005
Creature | Door | Encounter | Item | Merchant | Placeable | Sound | Trigger | Waypoint |
Triggers |
Description
The Trigger Palette is used to store all blueprints for the various triggers that can be created in a module. All triggers allow you to paint a polygon which determines the are in which the trigger takes effect. Crossing one of these boundaries will cause the OnEnter event to fire.