

Troglodyte clerics are cave-dwelling reptilian humanoids who take pleasure in fighting battles and in eating the bodies of their dead foes. While not very bright, trogs are known for their ferocity, cunning, and horrific stench.
Statistics[]
Race: reptilian
Size: medium
Alignment: chaotic evil
Armor class: 15
Hit points: 34
Attack bonus: +4
Damage:
Melee: 1d6 bludgeoning damage (mace)
Ranged: 1d4 piercing damage (50 darts)
Disarmed: d4 / d4 / d4 (claw / claw / bite creature weapons)
Abilities | ||
---|---|---|
strength | 10 | |
dexterity | 9 | |
constitution | 14 | |
intelligence | 8 | |
wisdom | 12 | |
charisma | 10 |
Trained skills:(‡) concentration (6), heal (3), hide (5), listen (4), parry (4), spellcraft (1)
Feats: armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting. darkvision, shield proficiency, turn undead, weapon focus (dart), weapon proficiency (creature), weapon proficiency (simple)
Blueprint:(‡) nw_trog003
Special abilities[]
A troglodyte cleric can use its troglodyte stench once per day.
This creature casts clerical spells at the fourth level of experience. The spells it has prepared are the following.
Level 0 | cure minor wounds, light (x2), resistance, virtue |
---|---|
Level 1 | bless, cure light wounds, doom |
Level 2 | cure moderate wounds, sound burst |
Notes[]
- This creature was added with the 1.64 patch.
See also: troglodyte, troglodyte warrior