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** Any creature possessing an item with the [[tag]] "x2_gauntletlich" can be turned by a creature with a similarly-tagged item equipped in the [[gloves or bracers slot]]. (No such item exists in the default game, but the tag's prefix suggests it was planned for the [[Hordes of the Underdark]] expansion, and comments in the script suggest its name was to be "Gauntlets of the Lich".)
 
** Any creature possessing an item with the [[tag]] "x2_gauntletlich" can be turned by a creature with a similarly-tagged item equipped in the [[gloves or bracers slot]]. (No such item exists in the default game, but the tag's prefix suggests it was planned for the [[Hordes of the Underdark]] expansion, and comments in the script suggest its name was to be "Gauntlets of the Lich".)
 
* An affected creature cannot be cured with the [[restoration]] or [[clarity|mind protection]] lines of spells. However, the effect may be [[dispel|dispelled]], with the turner's hit dice as the effective caster level of the turn effect.
 
* An affected creature cannot be cured with the [[restoration]] or [[clarity|mind protection]] lines of spells. However, the effect may be [[dispel|dispelled]], with the turner's hit dice as the effective caster level of the turn effect.
* Outsiders get a bonus to their turn resistance equal to their [[spell resistance]], unless the turner has ''[[planar turning]]'' in which case the bonus is half that amount. The spell-resistance-based turn resistance stacks with any normal turn resistance the outsider may have.
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* Outsiders get a bonus to their turn resistance equal to their [[spell resistance]], unless the turner has ''[[planar turning]]'' in which case the bonus is half that amount.
 
* Constructs, if affected by a turning attempt, are not forced to flee, nor are they destroyed if the turner's level is twice theirs. Instead, constructs receive 1d3 points of [[magical damage]] per the modified level used to determine the highest level creature that can be turned.
 
* Constructs, if affected by a turning attempt, are not forced to flee, nor are they destroyed if the turner's level is twice theirs. Instead, constructs receive 1d3 points of [[magical damage]] per the modified level used to determine the highest level creature that can be turned.
   
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