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==Notes== |
==Notes== |
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*Contrary to its name, uncanny dodge does not allow a character to retain any [[dodge bonus]] to AC when flat-footed, only the dexterity bonus. |
*Contrary to its name, uncanny dodge does not allow a character to retain any [[dodge bonus]] to AC when flat-footed, only the dexterity bonus. |
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+ | *This ability is similar to [[Defensive awareness]]. |
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==Builder notes== |
==Builder notes== |
Revision as of 06:58, 12 May 2008
Uncanny dodge I
Type of feat: class
Prerequisite: assassin 2, barbarian 2, rogue 3, shadowdancer 2
Specifics: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: automatic
Uncanny dodge II
Type of feat: class
Prerequisite: assassin 5, barbarian 5, rogue 6, shadowdancer 5
Specifics: This feat grants a +1 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: automatic
Uncanny dodge III
Type of feat: class
Prerequisite: assassin 10, barbarian 10, rogue 11, shadowdancer 10
Specifics: This feat grants a +2 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: automatic
Uncanny dodge IV
Type of feat: class
Prerequisite: barbarian 13, rogue 14
Specifics: This feat grants a +3 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: automatic
Uncanny dodge V
Type of feat: class
Prerequisite: barbarian 16, rogue 17
Specifics: This feat grants a +4 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: automatic
Uncanny dodge VI+
Type of feat: class
Prerequisite: barbarian 19, rogue 20
Specifics: This feat grants a +5 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In epic progression, the uncanny dodge bonus improves by +1 every three levels.
Use: automatic
Notes
- Contrary to its name, uncanny dodge does not allow a character to retain any dodge bonus to AC when flat-footed, only the dexterity bonus.
- This ability is similar to Defensive awareness.
Builder notes
Item feat: No, but it can be added with custom content.
Custom content notes
Removable: yes
Reusable: yes
Script: hardcoded
- These feats can be added to iprp_feats.2da to make them available as item feats.
- Uncanny dodge I is required to get the dexterity AC bonus when flat-footed, while any of the higher uncanny dodge feats will grant the reflex bonus without the need for lower feat(s).