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(→‎Notes: mention shadowdancer as a class that gets the feat but is not counted towards SA immunity)
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{{feat
[[Image:Ife uncdodge.gif|right|Uncanny dodge]]
 
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|type=class
==Uncanny dodge I==
 
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|prereq=[[barbarian]] 2 (5, 10, 13, 16, 19); [[rogue]] 3 (6, 11, 14, 17, 20); [[shadowdancer]] 2 (5, 10); [[assassin]] 2 (5, 10)
'''Type of feat:''' [[class]]
 
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|desc=There are six versions of this feat, with cumulative (but not [[stack]]ing) benefits. (Assassins and shadowdancers only qualify for the first three versions.) The sixth version includes benefits extending into [[epic class]] levels.
   
 
'''I:''' The character retains his [[dexterity]] bonus to [[armor class|AC]], even if caught [[flat-foot]]ed or attacked by a hidden or [[invisible]] creature.
'''Prerequisite:''' [[assassin]] 2, [[barbarian]] 2, [[rogue]] 3, [[shadowdancer]] 2, [[dwarven defender]] 1
 
   
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'''II:''' This feat grants a +1 bonus on [[reflex]] [[saving throw]]s made to avoid [[trap]]s.
'''Specifics:''' The character retains his [[dexterity]] bonus to [[armor class|AC]], even if caught [[flat-foot]]ed or attacked by a hidden or [[invisibility (effect)|invisible]] creature.
 
   
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'''III:''' This feat grants a +2 bonus on reflex saving throws made to avoid traps.
'''Use:''' automatic
 
   
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'''IV:''' This feat grants a +3 bonus on reflex saving throws made to avoid traps.
==Uncanny dodge II==
 
'''Type of feat:''' class
 
   
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'''V:''' This feat grants a +4 bonus on reflex saving throws made to avoid traps.
'''Prerequisite:''' assassin 5, barbarian 5, rogue 6, shadowdancer 5
 
   
'''Specifics:''' This feat grants a +1 bonus on [[reflex]] [[saving throw]]s made to avoid [[trap]]s. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
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'''VI+:''' This feat grants a +5 bonus on reflex saving throws made to avoid traps.<br />
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Epic progression: The ''uncanny dodge'' bonus improves by +1 every three [[class level|level]]s.
 
|use=automatic
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|icon=ife_uncdodge.gif
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|class1=assassin
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|class2=barbarian
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|class3=rogue
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|class4=shadowdancer
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}}__NOTOC__
   
 
== Notes ==
'''Use:''' automatic
 
   
 
* Contrary to its name, uncanny dodge does not allow a character to retain [[dodge bonus]]es to AC when flat-footed, only the dexterity bonus.
==Uncanny dodge III==
 
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* Uncanny dodge can be extremely helpful for dexterity-based builds in avoiding attacks from hidden creatures, as it allows retention of what could be a significant portion of their AC.
'''Type of feat:''' class
 
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* The bonus to reflex saves versus traps is subject to the +20 [[saving throw]] cap.
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* As of [[Enhanced Edition]] patch 1.74, ''uncanny dodge II'' grants immunity to sneak attacks from a [[flank]]ing attacker unless the attacker has at least four more combined [[class level]]s of rogue, assassin, and barbarian than the defender. (Shadowdancer and [[blackguard]] levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is [[flat-foot]]ed. This change is undocumented in the feat description.
   
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'''See also:'''
'''Prerequisite:''' assassin 10, barbarian 10, rogue 11, shadowdancer 10
 
 
[[Defensive awareness]]
 
'''Specifics:''' This feat grants a +2 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
 
 
'''Use:''' automatic
 
 
==Uncanny dodge IV==
 
'''Type of feat:''' class
 
 
'''Prerequisite:''' barbarian 13, rogue 14
 
 
'''Specifics:''' This feat grants a +3 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
 
 
'''Use:''' automatic
 
 
==Uncanny dodge V==
 
'''Type of feat:''' class
 
 
'''Prerequisite:''' barbarian 16, rogue 17
 
 
'''Specifics:''' This feat grants a +4 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
 
 
'''Use:''' automatic
 
 
==Uncanny dodge VI+==
 
'''Type of feat:''' class
 
 
'''Prerequisite:''' barbarian 19, rogue 20
 
 
'''Specifics:''' This feat grants a +5 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In epic progression, the uncanny dodge bonus improves by +1 every three levels.
 
 
'''Use:''' automatic
 
 
==Notes==
 
*Contrary to its name, uncanny dodge does not allow a character to retain any [[dodge bonus]] to AC when flat-footed, only the dexterity bonus.
 
 
See also [[defensive awareness]].
 
   
 
==Builder notes==
 
==Builder notes==
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*These feats can be added to [[iprp_feats.2da]] to make them available as item feats.
 
*These feats can be added to [[iprp_feats.2da]] to make them available as item feats.
*Uncanny dodge I is required to get the dexterity AC bonus when flat-footed, while any of the higher uncanny dodge feats will grant the reflex bonus without the need for lower feat(s).
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*''Uncanny dodge I'' is required to preserve dexterity AC when flat-footed.
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* Each version of ''uncanny dodge'' will grant its reflex bonus without the need for lower feat(s).
 
[[Category:Feats]]
 
[[Category:Class Feats]]
 
[[Category:Assassin Class Feats]]
 
[[Category:Barbarian Class Feats]]
 
[[Category:Rogue Class Feats]]
 
[[Category:Shadowdancer Class Feats]]
 

Revision as of 00:52, 5 March 2020

Uncanny dodge

Type of feat: class (given based on class levels)
Prerequisite: barbarian 2 (5, 10, 13, 16, 19); rogue 3 (6, 11, 14, 17, 20); shadowdancer 2 (5, 10); assassin 2 (5, 10)

Specifics: There are six versions of this feat, with cumulative (but not stacking) benefits. (Assassins and shadowdancers only qualify for the first three versions.) The sixth version includes benefits extending into epic class levels.

I: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

II: This feat grants a +1 bonus on reflex saving throws made to avoid traps.

III: This feat grants a +2 bonus on reflex saving throws made to avoid traps.

IV: This feat grants a +3 bonus on reflex saving throws made to avoid traps.

V: This feat grants a +4 bonus on reflex saving throws made to avoid traps.

VI+: This feat grants a +5 bonus on reflex saving throws made to avoid traps.
Epic progression: The uncanny dodge bonus improves by +1 every three levels.

Use: automatic

Notes

  • Contrary to its name, uncanny dodge does not allow a character to retain dodge bonuses to AC when flat-footed, only the dexterity bonus.
  • Uncanny dodge can be extremely helpful for dexterity-based builds in avoiding attacks from hidden creatures, as it allows retention of what could be a significant portion of their AC.
  • The bonus to reflex saves versus traps is subject to the +20 saving throw cap.
  • As of Enhanced Edition patch 1.74, uncanny dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, and barbarian than the defender. (Shadowdancer and blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed. This change is undocumented in the feat description.

See also: Defensive awareness

Builder notes

Item feat: No, but it can be added with custom content.

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded

  • These feats can be added to iprp_feats.2da to make them available as item feats.
  • Uncanny dodge I is required to preserve dexterity AC when flat-footed.
  • Each version of uncanny dodge will grant its reflex bonus without the need for lower feat(s).