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(Uncanny Dodge II)
m (Reverted edit of 24.150.43.171, changed back to last version by CID-78)
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'''Prerequisite''': Assassin 5, Barbarian 5, Rogue 6, Shadowdancer 5
 
'''Prerequisite''': Assassin 5, Barbarian 5, Rogue 6, Shadowdancer 5
   
'''Specifics''': This feat grants a +1 bonus on [[Reflex]] [[saving throw]]s made to avoid [[trap]]s. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. The character can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target has class levels with uncanny dodge. If a character already has uncanny dodge from a second class, the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
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'''Specifics''': This feat grants a +1 bonus on [[Reflex]] [[saving throw]]s made to avoid [[trap]]s. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
   
 
'''Use''': Automatic
 
'''Use''': Automatic

Revision as of 15:48, February 8, 2006

Ife uncdodge

Uncanny Dodge I

Type of Feat: Class

Prerequisite: Assassin 2, Barbarian 2, Rogue 3, Shadowdancer 2

Specifics: The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge II

Type of Feat: Class

Prerequisite: Assassin 5, Barbarian 5, Rogue 6, Shadowdancer 5

Specifics: This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge III

Type of Feat: Class

Prerequisite: Assassin 10, Barbarian 10, Rogue 11, Shadowdancer 10

Specifics: This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge IV

Type of Feat: Class

Prerequisite: Barbarian 13, Rogue 14

Specifics: This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge V

Type of Feat: Class

Prerequisite: Barbarian 16, Rogue 17

Specifics: This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use': Automatic

Uncanny Dodge VI+

Type of Feat: Class

Prerequisite: Barbarian 19, Rogue 20

Specifics: This feat grants a +5 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In Epic progession, the Uncanny Dodge bonus improves by +1 every three levels.

Use: Automatic

Notes

  • Contrary to its name, Uncanny Dodge does not allow a character to retain Dodge AC when flat-footed, only the Dexterity bonus to AC.

Builder notes

Item feat: No, but it can be added with custom content.

Custom content notes

Removable: Yes

Reusable: Yes

Script: Hardcoded

  • This feat can be added to iprp_feats.2da to make it available as item feat. Note that uncanny Dodge I is required to get the Dexterity AC bonus when flat-fotted. while any of the higher Uncanny dodge will grant you the reflex bonus without the need of previous feat(s).
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