Uncanny Dodge I
Type of Feat: Class
Prerequisite: Assassin 2, Barbarian 2, Rogue 3, Shadowdancer 2
Specifics: The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge II
Type of Feat: Class
Prerequisite: Assassin 5, Barbarian 5, Rogue 6, Shadowdancer 5
Specifics: This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge III
Type of Feat: Class
Prerequisite: Assassin 10, Barbarian 10, Rogue 11, Shadowdancer 10
Specifics: This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target has class levels with uncanny dodge. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. Use: Automatic
Uncanny Dodge IV
Type of Feat: Class
Prerequisite: Barbarian 13, Rogue 14
Specifics: This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge V
Type of Feat: Class
Prerequisite: Barbarian 16, Rogue 17
Specifics: This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use': Automatic
Uncanny Dodge VI+
Type of Feat: Class
Prerequisite: Barbarian 19, Rogue 20
Specifics: This feat grants a +5 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In Epic progession, the Uncanny Dodge bonus improves by +1 every three levels.
Use: Automatic
Notes
- Contrary to its name, Uncanny Dodge does not allow a character to retain Dodge AC when flat-footed, only the Dexterity bonus to AC.
Builder notes
Item feat: No, but it can be added with custom content.
Custom content notes
Removable: Yes
Reusable: Yes
Script: Hardcoded
- This feat can be added to iprp_feats.2da to make it available as item feat. Note that uncanny Dodge I is required to get the Dexterity AC bonus when flat-fotted. while any of the higher Uncanny dodge will grant you the reflex bonus without the need of previous feat(s).