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Notes
- Contrary to its name, uncanny dodge does not allow a character to retain dodge bonuses to AC when flat-footed, only the dexterity bonus.
- Uncanny dodge can be extremely helpful for dexterity-based builds in avoiding attacks from hidden creatures, as it allows retention of what could be a significant portion of their AC.
- The bonus to reflex saves versus traps is subject to the +20 saving throw cap.
- As of Enhanced Edition patch 1.74, Uncanny Dodge II grants immunity to sneak attacks from a flanking attacker if you have more than 4 combined class levels of rogue, assassin, and barbarian than they do. Blackguard class levels are not counted. You do not have sneak attack immunity against an attacker if you are flat-foot. This change is undocumented in the feat description.
See also: Defensive awareness
Builder notes
Item feat: No, but it can be added with custom content.
Custom content notes
Removable: yes
Reusable: yes
Script: hardcoded
- These feats can be added to iprp_feats.2da to make them available as item feats.
- Uncanny dodge I is required to preserve dexterity AC when flat-footed.
- Each version of uncanny dodge will grant its reflex bonus without the need for lower feat(s).