Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | '''Undead''' are the animated remains of the dead, driven by negative energy. Since they do not depend on the functioning of organs, they are immune to [[sneak attack]]s, [[critical hit]]s, [[mind-affecting]] spells, [[paralysis]], [[poison]], and [[disease]]. Since they are already dead, they are immune to [[death magic]], [[level drain]], and [[ability drain]]. Because of their driving force, undead are healed by spells inflicting [[negative energy damage]] (but not by weapons inflicting this [[damage type]] |
+ | '''Undead''' are the animated remains of the dead, driven by negative energy. Since they do not depend on the functioning of organs, they are immune to [[sneak attack]]s, [[critical hit]]s, [[mind-affecting]] spells, [[paralysis]], [[poison]], and [[disease]]. Since they are already dead, they are immune to [[death magic]], [[level drain]], and [[ability drain]]. Because of their driving force, undead are healed by spells inflicting [[negative energy damage]] (but not by weapons inflicting this [[damage type]]). Several undead are vulnerable to [[divine damage]]. |
[[Cleric]]s, [[paladin]]s and [[blackguard]]s may [[turn undead]], which causes the undead creature either to [[turned|flee in fear]] or be destroyed altogether. |
[[Cleric]]s, [[paladin]]s and [[blackguard]]s may [[turn undead]], which causes the undead creature either to [[turned|flee in fear]] or be destroyed altogether. |