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'''VPnP''' stands for '''Virtual Pen And Paper''' and is an acronym coined by [[User:Klingon Mage|Klingon Mage]] to describe the use of Neverwinter Nights with the DM Client to run small-group adventures on a session-by-session basis, in the same manner that traditional pen-and-paper gaming is conducted. The characteristics that make a '''VPnP''' game would include:
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'''VPnP''' stands for '''Virtual Pen and Paper''' and is an acronym coined by [[User:Klingon Mage|Klingon Mage]] to describe the use of [[Neverwinter Nights]] with the [[DM client]] to run small-group adventures on a session-by-session basis, in the same manner that traditional [[pen-and-paper]] gaming is conducted. The characteristics that make a VPnP game would include:
   
*A DM, who is usually (but not required to be) the author of the module.
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*A [[DM]], who is usually (but not required to be) the author of the module.
*A single party group, usually 6-8 players, sometimes more sometimes less.
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*A single party group, usually 6-8 players, sometimes more, sometimes less.
*Games taking place on a regular schedule, as opposed to an always-on server where players come and go at will.
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*Games taking place on a regular schedule, as opposed to an always-on server ([[persistent world]]) where players come and go at will.
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[[Category:Builder How-To]]

Latest revision as of 21:44, January 9, 2011

VPnP stands for Virtual Pen and Paper and is an acronym coined by Klingon Mage to describe the use of Neverwinter Nights with the DM client to run small-group adventures on a session-by-session basis, in the same manner that traditional pen-and-paper gaming is conducted. The characteristics that make a VPnP game would include:

  • A DM, who is usually (but not required to be) the author of the module.
  • A single party group, usually 6-8 players, sometimes more, sometimes less.
  • Games taking place on a regular schedule, as opposed to an always-on server (persistent world) where players come and go at will.
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