
Vampire: Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.
Statistics[]
Race: undead
Size: medium
Alignment: chaotic evil
Armor class: 17
Hit points: 94
Attack bonus: +18/+13
Damage: 1d10+7 slashing damage (bastard sword +2)
Abilities | ||
---|---|---|
strength | 21 | |
dexterity | 17 | |
constitution | 12 | |
intelligence | 12 | |
wisdom | 14 | |
charisma | 14 |
Trained skills:(‡) discipline (19), hide (11), listen (12), move silently (11), parry (15), search (9), spot (12)
Feats: alertness, armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), cleave, dodge, great fortitude, improved critical (bastard sword), lightning reflexes, point blank shot, power attack, quick to master, shield proficiency, toughness, weapon focus (bastard sword and longbow), weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization (bastard sword)
Blueprint:(‡) nw_s_vampire
Special abilities[]
A vampire has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
This vampire has use of a domination gaze once per day.
Notes[]
- This is one of the creatures summoned by create greater undead.
- This creature has a creature weapon that inflicts 1d6+5 piercing damage and drains two levels on-hit, but this is never used as this creature cannot be disarmed.
- This creature does not possess a longbow, despite having feats to enhance the use of one.