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This article is about the standard creature; for the summons, see Vampire mage (summon).
Vampire mage portrait

Vampires: Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.

Statistics[]

Race: undead
Size: medium
Alignment: chaotic evil
Armor class: 20
Hit points: 94
Attack bonus: +8
Damage: 1d6+3 piercing damage (criticals: 20/x2)

Hit dice (level): 10
Spellcasting: wizard 10
Challenge rating: 16

Saves
  fortitude 4
reflex 9
will 9
Abilities
  strength 16
dexterity 18
constitution 13
intelligence 20
wisdom 14
charisma 14
Damage resistance
  cold 20/-
  electrical 20/-
Damage reduction: 15/+1
Regeneration: +5

Trained skills:(‡) concentration (14), hide (12), listen (18), lore (18), move silently (12), search (20), spellcraft (18), spot (13)
Feats: alertness, combat casting, dodge, lightning reflexes, quick to master, spell focus (evocation), summon familiar, toughness, weapon proficiency (creature), weapon proficiency (wizard)

Blueprint:(‡) nw_vampire003

Special abilities[]

A vampire mage has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

The attacks of a vampire mage drain two levels on-hit. In addition, this creature has use of a domination gaze once per day.

This creature is a level 10 wizard with the following spells prepared.

Level 1 color spray (x2), magic missile (x2), ray of enfeeblement (x2)
Level 2 Melf's acid arrow (x5)
Level 3 dispel magic, fireball (x2), haste
Level 4 phantasmal killer (x2), wall of fire (x2)
Level 5 cone of cold (x2), dominate person

See also: vampire, vampire priest, vampire rogue, vampire warrior

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