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Undead vampire m

Vampires: Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.

Statistics Edit

Race: undead
Alignment: chaotic evil
Armor class: 20
Hit points: 105
Attack bonus: +9/+4
Damage: 1d6+3 piercing damage (criticals: 20/x2)

Hit dice (level): 12
Spellcasting: wizard 12
Challenge rating: 18

Saves
  fortitude 5
reflex 10
will 10

Size: medium

Abilities
  strength 16
dexterity 18
constitution 13
intelligence 21
wisdom 14
charisma 14
Damage resistance
  cold 20/-
  electrical 20/-
Damage reduction: 15/+1
Regeneration: +5

Trained skills:(‡) concentration (16), hide (12), listen (18), lore (18), move silently (12), search (20), spellcraft (20), spot (13)
Feats: alertness, combat casting, dodge, empower spell, lightning reflexes, quick to master, spell focus (evocation), summon familiar, toughness, weapon proficiency (creature), weapon proficiency (wizard)

Blueprint:(‡) x2_s_vamp_18

Special abilities Edit

A vampire mage has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. The attacks of a vampire mage drain two levels on-hit. In addition, this creature has use of a domination gaze twice per day.

This creature is a level 12 wizard with the following spells prepared.

Level 1 ice dagger, magic missile (x2), negative energy ray, ray of enfeeblement, scare
Level 2 cloud of bewilderment, death armor, Melf's acid arrow (x2), stone bones
Level 3 dispel magic, haste, Mestil's acid breath, negative energy burst, vampiric touch
Level 4 bestow curse, contagion, enervation, phantasmal killer
Level 5 cloudkill, cone of cold, dominate person, lesser spell mantle
Level 6 chain lightning, mass haste

Notes Edit

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