Vampires: Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.
Statistics[]
Race: undead
Size: medium
Alignment: chaotic evil
Armor class: 20
Hit points: 105
Attack bonus: +9/+4
Damage: 1d6+3 piercing damage (criticals: 20/x2)
Hit dice (level): 12
Spellcasting: wizard 12
Challenge rating: 18
Saves | ||
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fortitude | 5 | |
reflex | 10 | |
will | 10 |
Abilities | ||
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strength | 16 | |
dexterity | 18 | |
constitution | 13 | |
intelligence | 21 | |
wisdom | 14 | |
charisma | 14 |
Trained skills:(‡) concentration (16), hide (12), listen (18), lore (18), move silently (12), search (20), spellcraft (20), spot (13)
Feats: alertness, combat casting, dodge, empower spell, lightning reflexes, quick to master, spell focus (evocation), summon familiar, toughness, weapon proficiency (creature), weapon proficiency (wizard)
Blueprint:(‡) x2_s_vamp_18
Special abilities[]
A vampire mage has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. The attacks of a vampire mage drain two levels on-hit. In addition, this creature has use of a domination gaze twice per day.
This creature is a level 12 wizard with the following spells prepared.
Level 1 | ice dagger, magic missile (x2), negative energy ray, ray of enfeeblement, scare |
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Level 2 | cloud of bewilderment, death armor, Melf's acid arrow (x2), stone bones |
Level 3 | dispel magic, haste, Mestil's acid breath, negative energy burst, vampiric touch |
Level 4 | bestow curse, contagion, enervation, phantasmal killer |
Level 5 | cloudkill, cone of cold, dominate person, lesser spell mantle |
Level 6 | chain lightning, mass haste |
Notes[]
- This is one of the creatures that can be summoned with the summon greater undead feat.