Vampires: Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.
Trained skills:(‡) disable trap (14), hide (26), listen (25), move silently (26), open lock (18), pick pocket (18), search (9), spot (25)
Feats: alertness, ambidexterity, armor proficiency (light), dodge, evasion, lightning reflexes, monster uncanny reflex, quick to master, sneak attack (+2d6), toughness, two-weapon fighting, uncanny dodge II, weapon proficiency (creature), weapon proficiency (rogue)
Special abilities Edit
- This is one of the creatures that can be summoned with the summon greater undead feat.