Vardoc is an opponent encountered in chapter 3 of the original campaign.
Statistics[]
Race: half-orc
Size: medium
Alignment: chaotic neutral
Armor class: 19
Hit points: 156
Attack bonus: +21/+16/+11
Damage: 2d6+11 slashing damage (greatsword +2, critical: 19-20/x2)
Disarmed: 1d3+5 bludgeoning damage (unarmed strike)
Abilities | ||
---|---|---|
strength | 21 | |
dexterity | 17 | |
constitution | 18 | |
intelligence | 12 | |
wisdom | 14 | |
charisma | 4 |
Trained skills:(‡) disable trap, hide, listen, move silently, open lock, pick pocket, spot
Feats: alertness, ambidexterity, armor proficiency (heavy), armor proficiency (medium), armor proficiency (light), barbarian fast movement, cleave, darkvision, shield proficiency, skill focus (listen, search, spot, taunt), sneak attack (+1d6), two-weapon fighting, weapon focus (greatsword), weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization (greatsword)
Blueprint:(‡) m2q6cvard
Standard loot: Letter to Vardoc
Special abilities[]
Vardoc is immune to mind-affecting spells.