Name: Warhammer
Description: Originally adapted from the tools of laborers and craftsmen, the warhammer is a far-heavier variant of the sledge and is no longer suitable for anything but combat.

weapon properties
weight (lb) 8
cost (gp) 12
damage 1d8
criticals x3
damage type bludgeoning
size Medium
proficiency martial


Fiendfoe Edit

A divine champion of Selune, Ashen Harcall, wielded this warhammer against the fiendish forces of darkness many times. His last mission sent him into the bowels of the Underdark, searching for news of a possible outsider invasion. No word of him has reached the church and they fear him dead.

Note: Requires Hordes of the Underdark.

Hammer of Justice Edit

The zealous but good-hearted warrior known only as "The Law" gained fame when he created this set of magic weapons to arm the forces of law and discipline. Each was fueled by his burning desire to eradicate chaotic behavior and, as such, they became powerful tools in the maintenance of order.

  • Enhancement bonus: +1
  • Enhancement bonus: +2 versus chaos
  • Required level: 7

Hammer of the Wisp Edit

A clan of svirfneblin deep within the Underdark created the Hammers of the Wisp to guard against vicious drow hunting parties. They hoped to model an item that could erupt with light, slowing or repelling their enemy. They were initially successful, and a dark elf group broke ranks the first time the weapons were used. No record of the deep gnome clan exists after that, however, and it is unlikely they survived the drow reprisal.

  • Enhancement bonus: +2
  • Light: normal (blue)
  • On-hit: fear (DC=14) (50% / 2 rounds)
  • Required level: 11

Hammer of Thunderbolts Edit

The dwarven smith Silverblade forged the first of these hammers—purportedly combining a masterfully crafted warhammer with a girdle of giant strength and gauntlets of ogre power—as a gift for his military-bound son. Sadly, the son fell before the hammer's completion and, in grief, Silverblade took it up himself, dying in valiant battle. Recently, the dwarf Barun reassembled the device, leading to the creation of additional variants by other master smiths.

Rift Hammer Edit

During the Time of Troubles, the walls between dimensions seemed particularly thin, and many creatures normally confined to other planes walked the face of Toril. Unfamiliar items appeared as well, including several of these weapons found after portals or rifts were sighted. The true origins of the rift hammers have never been explained, and superstitious folk refuse even to hold them for fear they retain the taint of the lower planes.

  • Damage bonus: +d6 sonic damage
  • Enhancement bonus: +1
  • Required level: 8

Greater version:

  • Damage bonus: +d8 sonic damage
  • Enhancement bonus: +6
  • Required level: 21

Rune Hammer +1 Edit

This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

Rune Hammer +2 Edit

This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

  • Enhancement bonus: +3
  • Spell resistance: 14
  • Required level: 15

Rune Hammer +8 Edit

Glittering with silver runes, capable of absorbing powerful spells, this mighty war hammer was the holy artifact of a dwarven tribe known as the Broodhull Clan. For centuries the Broodhulls ruled the mountains of Vilhon Reach. Then, in only a single year, the entire clan of over two hundred dwarves disappeared entirely. Only their empty halls remain, although some claim that the ghosts of the past can still be heard, echoing through what became their tomb.

  • Enhancement bonus: +8
  • Spell resistance: 16
  • Required level: 23

Note: Requires Hordes of the Underdark.

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