
Warrior lords: Their time-shriveled features hidden beneath centuries-old funereal wrappings, these once-heroic warriors and generals now wield their weapons against all who disturb their rest.
Statistics[]
Race: undead
Size: medium
Alignment: chaotic evil
Armor class: 24
Hit points: 143
Attack bonus: +24/+19/+14/+9 / +24
Damage:
Main hand: 1d10+14 slashing damage (+5 katana)
Off-hand: 1d6+6 piercing damage + 1d6 cold damage (+3 shortsword)
Abilities | ||
---|---|---|
strength | 25 | |
dexterity | 9 | |
constitution | 12 | |
intelligence | 6 | |
wisdom | 14 | |
charisma | 15 |
Trained skills:(‡) discipline (32), listen (20), spot (20)
Feats: ambidexterity, cleave, darkvision, improved critical (short sword), power attack, two-weapon fighting, weapon focus (katana and short sword), weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (martial), weapon specialization (katana), whirlwind attack
Blueprint:(‡) x2_s_mummywarr
Special abilities[]
This mummy has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
This mummy's main hand weapon inflicts poison on-hit, which causes 1 or 2 points of dexterity damage if a fortitude save is failed against a DC of 22. In addition, this creature can use an aura of fear once per day.
Notes[]
- This is the creature summoned by the epic spell mummy dust.
- This creature has a creature weapon that inflicts 1d6+7 bludgeoning damage and mummy rot on-hit, but this is never used as this creature cannot be disarmed.