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Elemental water

Ferocious and powerful as a stormy sea, water elementals are incapable of venturing far from the body of water that gave them birth.

Statistics Edit

Race: elemental
Alignment: true neutral
Armor class: 19
Hit points: 30
Attack bonus: +6
Damage: 1d8+3 bludgeoning damage (creature weapon)

Hit dice (level): 4
Challenge rating: 4

Saves
  fortitude 4
reflex 2
will 4

Size: medium

Abilities
  strength 16
dexterity 12
constitution 17
intelligence 4
wisdom 11
charisma 11

Trained skills:(‡) listen (7), spot (7)
Feats: darkvision, power attack, weapon proficiency (creature)

Blueprint:(‡) nw_water

Special abilities Edit

A water elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.

This creature can use its drown ability once per day.

Notes Edit

See also: huge water elemental, greater water elemental, elder water elemental

Trivia Edit

  • Within the game, they have no gender. But their portrait and model are feminine.
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