Triggers
- → Traps
- → 0. Weak
- → average acid splash trap
- → average frost trap
- → average sonic trap
- → average spike trap
- → minor acid splash trap
- → minor frost trap
- → minor holy trap
- → minor negative trap
- → minor sonic trap
- → minor spike trap
- → projectile trap trigger, acid splash (weak)
- → projectile trap trigger, arrow (weak)
- → projectile trap trigger, Balagarn's iron horn (weak)
- → projectile trap trigger, bolt (weak)
- → projectile trap trigger, dart (weak)
- → projectile trap trigger, daze (weak)
- → projectile trap trigger, grenade - acid (weak)
- → projectile trap trigger, grenade - caltrops (weak)
- → projectile trap trigger, grenade - choking (weak)
- → projectile trap trigger, grenade - fire (weak)
- → projectile trap trigger, grenade - holy (weak)
- → projectile trap trigger, grenade - tangle (weak)
- → projectile trap trigger, grenade - thunderstone (weak)
- → projectile trap trigger, grenade - lesser dispel magic (weak)
- → projectile trap trigger, shuriken (weak)
- → projectile trap trigger, sound burst (weak)
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Description[]
The weak trap trigger palette is used to store all blueprints for the weak trap triggers that can be created in a module.
Note[]
- A projectile trap trigger does nothing by itself. It will force the nearest object that shares its tag to cast the indicated spell.