Weapon focus (bastard sword)
Weapon focus (battleaxe)
Weapon focus (club)
Weapon focus (creature)
Weapon focus (dagger)
Weapon focus (dart)
Weapon focus (dire mace)
Weapon focus (double axe)
Weapon focus (dwarven waraxe)
Weapon focus (greataxe)
Weapon focus (greatsword)
Weapon focus (halberd)
Weapon focus (handaxe)
Weapon focus (heavy crossbow)
Weapon focus (heavy flail)
Weapon focus (kama)
Weapon focus (katana)
Weapon focus (kukri)
Weapon focus (light crossbow)
Weapon focus (light flail)
Weapon focus (light hammer)
Weapon focus (longbow)
Weapon focus (longsword)
Weapon focus (mace)
Weapon focus (morningstar)
Weapon focus (quarterstaff)
Weapon focus (rapier)
Weapon focus (scimitar)
Weapon focus (scythe)
Weapon focus (shortbow)
Weapon focus (shortsword)
Weapon focus (shuriken)
Weapon focus (sickle)
Weapon focus (sling)
Weapon focus (spear)
Weapon focus (throwing axe)
Weapon focus (trident)
Weapon focus (two-bladed sword)
Weapon focus (unarmed strike)
Weapon focus (warhammer)
Weapon focus (whip)

Type of feat: general
Prerequisite: proficiency with the chosen weapon, base attack bonus +1
Directly required for: weapon specialization, epic weapon focus, arcane archer, champion of Torm, weapon master
Indirectly required for: epic weapon specialization

Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.

Use: automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.

Notes[edit | edit source]

  • Prior to Neverwinter Nights: Enhanced Edition, Weapon focus in the trident was ineffective in combat. (The bonus to attack was not used).
  • There is no version of this feat for the magic staff or lance.
  • This feat is commonly used to influence the type of weapon generated as loot in specially designated containers. (The assumption is that a player will not focus in a weapon that the player would rather not acquire.)

Builder notes[edit | edit source]

Item feat: No, but it can be added with custom content.

Custom content notes[edit | edit source]

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da to make it available as an item feat.
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