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(Undo revision 66402 by 178.150.150.105 (talk) Characters become weapon masters one character level after they take the final prerequisite feat)
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==Tip: Becoming a weapon master==
 
==Tip: Becoming a weapon master==
* Without [[bonus feat]]s to help meet this class' prerequisites, the earliest a character could become a weapon master is character level 15. [[Human]]s can become weapon masters at 12 thanks to [[quick to master|their bonus]].
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* Without [[bonus feat]]s to help meet this class' prerequisites, the earliest a character could become a weapon master is character level 16. [[Human]]s can become weapon masters at 13 thanks to [[quick to master|their bonus]].
 
* Bonus feats from [[fighter]] and [[champion of Torm]] can be used to meet the prerequisites earlier. The earliest a character can become a weapon master is at character level 7, and this requires four fighter levels.
 
* Bonus feats from [[fighter]] and [[champion of Torm]] can be used to meet the prerequisites earlier. The earliest a character can become a weapon master is at character level 7, and this requires four fighter levels.
   

Revision as of 15:05, 15 February 2016

Weapon Master

Description: (PRESTIGE CLASS) For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

Hit die: d10

Proficiencies: No additional proficiencies are granted.

Skill points: 2 + int modifier

Skills: discipline, heal, intimidate, listen, lore, Spot

Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization
These general feats cannot be selected when taking a level of weapon master.

Primary saving throw(s): reflex

Base attack bonus: +1/level

Weapon master

Requirements

To qualify as a weapon master, a character must fulfill all of the following criteria:

Base attack bonus: +5

Feats: dodge, mobility, expertise, spring attack, weapon focus in a melee weapon, and whirlwind attack

Skills: intimidate 4 ranks

Note: Getting these feats requires dexterity and intelligence scores of at least 13.

Level progression

Lvl BAB Saves Feats HP range   AB bonus Ki damage
uses per day
Fort Ref Will  
1st +1 +0 +2 +0 ki damage, weapon of choice 5-10 - 1
2nd +2 +0 +3 +0 10-20 - 2
3rd +3 +1 +3 +1 15-30 - 3
4th +4 +1 +4 +1 20-40 - 4
5th +5 +1 +4 +1 increased multiplier, superior weapon focus (+1 AB) 25-50 +1 5
6th +6 +2 +5 +2 30-60 +1 6
7th +7 +2 +5 +2 ki critical 35-70 +1 7
8th +8 +2 +6 +2 40-80 +1 8
9th +9 +3 +6 +3 45-90 +1 9
10th +10 +3 +7 +3 50-100 +1 10

Tip: Becoming a weapon master

  • Without bonus feats to help meet this class' prerequisites, the earliest a character could become a weapon master is character level 16. Humans can become weapon masters at 13 thanks to their bonus.
  • Bonus feats from fighter and champion of Torm can be used to meet the prerequisites earlier. The earliest a character can become a weapon master is at character level 7, and this requires four fighter levels.
Epic weapon master

Epic weapon master

The weapon master's bond with his weapon of choice becomes stronger and devastatingly effective as he becomes the epic weapon master.

Hit die: d10

Skill points: 2 + int modifier

Bonus feats: The epic weapon master gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28.

Epic bonus feats: armor skin, blinding speed, devastating critical, epic damage reduction, epic toughness, epic prowess, epic weapon focus, improved whirlwind attack, overwhelming critical, planar turning, superior initiative, weapon of choice
The inclusion of planar turning in the bonus feat list is probably a bug.

Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of weapon master.

Epic weapon master level progression

  Lvl   Feats HP range   AB bonus Ki damage
uses per day
 
11th 55-110 +1 11
12th 60-120 +1 12
13th bonus feat, epic superior weapon focus (+1 AB) 65-130 +2 13
14th 70-140 +2 14
15th 75-150 +2 15
16th bonus feat, epic superior weapon focus (+1 AB) 80-160 +3 16
17th 85-170 +3 17
18th 90-180 +3 18
19th bonus feat, epic superior weapon focus (+1 AB) 95-190 +4 19
20th 100-200 +4 20
21st 105-210 +4 21
22nd bonus feat, epic superior weapon focus (+1 AB) 110-220 +5 22
23rd 115-230 +5 23
24th 120-240 +5 24
25th bonus feat, epic superior weapon focus (+1 AB) 125-250 +6 25
26th 130-260 +6 26
27th 135-270 +6 27
28th bonus feat, epic superior weapon focus (+1 AB)   140-280 +7 28
29th 145-290 +7 29
30th 150-300 +7 30

Special

Epic superior weapon focus: For every 3 epic levels gained, an additional +1 to attack is granted to the weapon of choice.

Notes