
Type of feat: class (given based on class levels)
Prerequisite: druid 1
Specifics: This feat allows the character to use the club, dagger, dart, quarterstaff, scimitar, sickle, sling, and spear.
Normal: A character cannot equip a weapon he is not proficient in.
Use: All druids start with this feat and cannot gain weapon proficiency with any other weapons.
Notes[]
- To be more precise regarding other weapons, no other weapon proficiency feats are available when taking a level of druid. This does not impact their availability at other times though, such as when taking a level in another class.
Builder notes[]
Item feat: No, but it can be added with custom content.
Custom content notes[]
Removable: yes
Reusable: yes
Script: baseitems.2da
- This feat can be added to iprp_feats.2da to make it available as an item feat.