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Tag: categoryselect
 
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{{feat
'''Type of Feat''': General
 
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|type=general
 
|desc=This feat allows effective use of all martial weapons. The martial weapons list includes the [[battleaxe]], [[greataxe]], [[greatsword]], [[halberd]], [[handaxe]], [[heavy flail]], [[light flail]], [[light hammer]], [[longbow]], [[longsword]], [[rapier]], [[scimitar]], [[shortsword]], [[shortbow]], [[throwing axe]], [[trident]], and [[warhammer]].<br />
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'''Normal:''' A character cannot equip weapons they are not proficient in.
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|use=[[Barbarian]]s, [[fighter]]s, [[paladin]]s, and [[ranger]]s are automatically proficient with all martial weapons.
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|icon=ife_weppro_mar.gif
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|class1=arcane archer
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|class2=barbarian
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|class3=blackguard
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|class4=champion of Torm
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|class5=dwarven defender
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|class6=fighter
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|class7=paladin
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|class8=ranger
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}}
   
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==Builder notes==
'''Prerequisite''': None
 
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'''Item feat:''' yes
   
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==Custom content notes==
'''Specifics''': This feat allows effective use of all martial weapons. The martial weapons list includes the battleaxe, greataxe, greatsword, halberd, hand axe, heavy flail, light flail, light hammer, longbow,
 
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'''Removable:''' yes
longsword, rapier, scimitar, short sword, shortbow, throwing axe, and warhammer.
 
   
'''Use''': Automatic
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'''Reusable:''' yes
   
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'''Script:''' [[baseitems.2da]]
[[category:feats]]
 
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*A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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[[category:feats restricted by class]]
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[[Category:Weapon proficiency feats]]

Latest revision as of 00:28, 17 June 2017

Weapon proficiency (martial)

Type of feat: general (available every three level-ups)
Prerequisite: none

Specifics: This feat allows effective use of all martial weapons. The martial weapons list includes the battleaxe, greataxe, greatsword, halberd, handaxe, heavy flail, light flail, light hammer, longbow, longsword, rapier, scimitar, shortsword, shortbow, throwing axe, trident, and warhammer.
Normal: A character cannot equip weapons they are not proficient in.

Use: Barbarians, fighters, paladins, and rangers are automatically proficient with all martial weapons.

Builder notes[]

Item feat: yes

Custom content notes[]

Removable: yes

Reusable: yes

Script: baseitems.2da

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.