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Tag: rte-wysiwyg
 
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|desc=This feat allows effective use of all simple weapons, including the [[club]], [[dagger]], [[mace]], [[sickle]], [[spear]], [[morningstar]], [[quarterstaff]], [[light crossbow|light]] and [[heavy crossbow]]s, [[dart]], and [[sling]].<br />
 
|desc=This feat allows effective use of all simple weapons, including the [[club]], [[dagger]], [[mace]], [[sickle]], [[spear]], [[morningstar]], [[quarterstaff]], [[light crossbow|light]] and [[heavy crossbow]]s, [[dart]], and [[sling]].<br />
 
'''Normal:''' A character cannot equip weapons they are not proficient in.
 
'''Normal:''' A character cannot equip weapons they are not proficient in.
|use=All characters except for [[druid]]s, [[monk]]s, [[rogue]]s, and [[wizard]]s are automatically proficient with all simple weapons. The spell [[Tenser's transformation]] gives a wizard a temporary proficiency with all simple weapons.
+
|use=All characters except for [[druid]]s, [[monk]]s, [[rogue]]s, and [[wizard]]s are automatically proficient with all simple weapons. <del>The spell ''Tenser's transformation'' gives a wizard a temporary proficiency with all simple weapons.</del>
 
|icon=ife_weppro_sim.gif
 
|icon=ife_weppro_sim.gif
|class1=barbarian
+
|class1=arcane archer
|class2=bard
+
|class2=assassin
|class3=cleric
+
|class3=barbarian
|class4=fighter
+
|class4=bard
|class5=paladin
+
|class5=blackguard
|class6=ranger
+
|class6=champion of Torm
|class7=sorcerer
+
|class7=cleric
  +
|class8=dwarven defender
}}
 
  +
|class9=fighter
  +
|class10=Harper scout
  +
|class11=paladin
  +
|class12=ranger
  +
|class13=shadowdancer
  +
|class14=sorcerer}}
   
 
== Notes ==
 
== Notes ==
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*A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
 
*A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
 
[[category:Feats restricted by class]]
 
  +
[[Category:Weapon proficiency feats]]
[[category:feats restricted by class]]
 

Latest revision as of 00:27, 17 June 2017

Weapon proficiency (simple)

Type of feat: general (available every three level-ups)
Prerequisite: none

Specifics: This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle, spear, morningstar, quarterstaff, light and heavy crossbows, dart, and sling.
Normal: A character cannot equip weapons they are not proficient in.

Use: All characters except for druids, monks, rogues, and wizards are automatically proficient with all simple weapons. The spell Tenser's transformation gives a wizard a temporary proficiency with all simple weapons.

Notes[]

Builder notes[]

Item feat: yes

Custom content notes[]

Removable: yes

Reusable: yes

Script: baseitems.2da

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.