NWNWiki
Advertisement
NWNWiki
3,719
pages
Whip
Whip
Name: Whip
Description: While a whip is not capable of inflicting substantial damage in combat, it can be very useful for disarming enemies, leaving them vulnerable to attacks by other weapons.
While wielding a whip, a character gets the disarm feat for free.


weapon properties
weight (lb) 3
cost (gp) 1
damage 1d2
criticals x2
damage type slashing
size Small
proficiency exotic


Notes[]

  • Requires Hordes of the Underdark.
  • Whips cannot be wielded in the off-hand without using a modified baseitems.2da.
  • The free disarm feat is implemented as an item property on all standard whips. It is possible to create a whip without this item property. (The item property does not increase the base value of the weapon it is on.)
  • Whips benefit from the weapon finesse feat.

Toolset[]

Specific whips[]

Deathcoil: This sleek coil of hardened leather slithers in your grasp and reeks of dark magic. The previous owner used it against his own undead minions, healing them through the negative damage the whip delivers.

Special properties

Damage bonus: 1d10 negative energy damage

Enhancement bonus: +5

Only usable by: blackguard

Only usable by: evil

Use: negative energy burst (10) 1 use/day

Epic Shocking Whip: Crafted from the skin of a shocker lizard, the Shocking Whip is capable of unleasing a burst of electrical energy when hitting, causing heavy damage and potentially stunning the target for a short period of time.

Special properties

Damage bonus: 2d8 electrical damage

Enhancement bonus: +5

On-hit: stun DC=26 10% / 4 rounds

Hellish Whip: Used usually by the hellish Erinyes, these whips inflict fire damage on hit.

Special properties

Enhancement bonus: +2

On-hit: flaming weapon properties (fire damage) level 10

Shocking Whip: Crafted from the skin of a shocker lizard, the Shocking Whip is capable of unleasing a burst of electrical energy when hitting, causing heavy damage and potentially stunning the target for a short period of time.

Special properties

Damage bonus: 1d6 electrical damage

Enhancement bonus: +3

On-hit: stun DC=22 10% / 4 rounds

Whip +1 through Whip +7:

Special properties

Enhancement bonus: +X, per the name

Advertisement