- This article is about the monster ability; for the combat feat, see Whirlwind attack.
Range: personal
Save: fortitude reflex
Spell resistance: no
Area of effect: large (5 meter radius)
Duration: instant
Description: An air elemental can create a small whirlwind, knocking all enemies to the ground and causing any who fall 1d3 points of slashing damage for every two levels of the elemental.
elemental | damage |
---|---|
normal | 2d3 |
huge | 8d3 |
greater | 10d3 |
elder | 12d3 |
Notes[]
- For the purpose of this ability, "enemies" includes neutral creatures after accounting for the PvP setting.
- The DC of the reflex save is 14. Making the save negates both effects of this ability.
- Damage is rolled once for all enemies.
- The duration of the knockdown is 2 rounds.
- This ability can be gained in the huge air elemental or elder air elemental form of elemental shape.
Builder notes[]
- The full name of this ability is "pulse, air elemental whirlwind".
Custom content notes[]
- script:
NW_S1_PulsWind.nss