
Wights: These dark undead seek to destroy all life, filling graveyards with their victims and populating the world with their horrid progeny.
Statistics[]
Race: undead
Size: medium
Alignment: lawful evil
Armor class: 15
Hit points: 26
Attack bonus: +3
Damage: 1d4+1 bludgeoning damage (critical: 20/x2)
Abilities | ||
---|---|---|
strength | 12 | |
dexterity | 12 | |
constitution | 10 | |
intelligence | 11 | |
wisdom | 13 | |
charisma | 15 |
Trained skills:(‡) hide (9), listen (9), move silently (17), search (7), spot (9)
Feats: darkvision, weapon proficiency (creature)
Blueprint:(‡) nw_wight
Special abilities[]
A wight has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
The wight's creature weapon drains a level on-hit.
Notes[]
- The wight summoned by the create undead spell and summon undead feat is identical to the standard creature, except for its blueprint name, which is
nw_s_wight
.