
Wraiths are incorporeal creatures born of evil and darkness. They despise all living things, as well as the light that nurtures them.
Statistics[]
Race: undead
Size: medium
Alignment: chaotic evil
Armor class: 13
Hit points: 32
Attack bonus: +2
Damage: 1d4 piercing-slashing damage (critical: 20/x2)
Abilities | ||
---|---|---|
strength | 10 | |
dexterity | 16 | |
constitution | 10 | |
intelligence | 14 | |
wisdom | 14 | |
charisma | 15 |
Trained skills:(‡) hide (14), listen (16), search (12), spot (16)
Feats: alertness, darkvision, weapon proficiency (creature)
Blueprint:(‡) nw_wraith
Special abilities[]
A wraith has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. Furthermore, these monsters are incorporeal (which implies 50% concealment). In addition, a wraith can use an aura of unnatural once per day.
The wraith's creature weapon drains a point of constitution on-hit if the target fails a DC 11 fortitude saving throw.
Notes[]
- The wraith summoned by the summon undead feat is similar to the standard creature, but comes from the blueprint
x2_s_wraith
and has the following enhancements (which increase its challenge rating to 6).- All three saving throws are increased by 1.
- Armor class is increased to 18.
- Hit points are increased to 45.
- Discipline has ranks, giving a net skill of 12.
- There is a summoned wraith blueprint named
nw_s_wraith
that is apparently unused. This wraith is identical to the standard creature, except that it is not incorporeal.